Experience or Don’t Experience. There is no Try.
Posted by Tom Humbarger on April 23, 2007
At graphpaper.com, user experience expert Christopher Fahey discusses the purpose of User Experience Design in a recent blog post. His conclusion is that we must not mistake “trying” something for “experiencing” it.
“The purpose of user experience design, or UXD, is to understand that user behavior can be seen as part of a holistic experiential model instead of as a shallow, temporary hit-and-run encounter. In the domain of user experience, then, we must not mistake trying something for experiencing it.
The most revolutionary products, the things you “never knew you wanted but can’t live without”, only catch on when people are able to move quickly from trying to experiencing:”
- Product Reviewing
- Trying new Social Apps
- Usability Testing
- Product (or Website!) Design
The rest of the blog post can be found at this link.